Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
Yury Rybakov
ProperGraphics


Location:
Minsk, Belarus

Language(s):
English, Russian

Member Since:
August 2008

Last Updated:
2 February 2009

Portfolio Views:
1620
Chosen as Favorite:
6
Groups:
Advanced Search
galleryaboutblogguestbook
Koenigsegg CCX in-game 192 449 triangles
3ds max, Maya, VRay
December 2008


 Share This 
   
Koenigsegg CCX. In-game model done by Grand Turismo 5 standards. Done by blueprints and huge amount of photo reference. Poly budget: 192 449 triangles. Textures: in total diffuse, normal bump and specular less than 2048x2048 each. Only in-game textures were used for render. Only normal bump - no displacement.

Modeled by Gleb Zhilevich (guided by Yury Rybakov), some textures and rendering by Yury Rybakov.

More images at up to 3840х2160 and video here - http://propergraphics.com/3dlowpoly/Koenigsegg_video.htm

Also for those who want to check exactness of the model we add part of our photo reference there.
This Image has 35 comments on CGTalk >

 
  Yury Rybakov's Personal Network